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Sometime after joining B Komachi, Hoshino Ai tells Saitou Ichigo, the president of her talent agency, that she has decided to quit the idol business.
Though her group appears to be thriving on the surface, there is serious discord among its members. That’s when Ichigo offers her a different proposition…

"Compass 2.0" is a dreamlike space where heroes gathered from many different worlds spend time together with their human partners, the players. The energy generated by the heroes' battles is essential to the operation of #Compass, and battling is their responsibility. However, a troubled hero named 13 refuses to find a partner or battle and is on the verge of being banished from the world of #Compass 2.0!
Meanwhile, Jin, a beginner player who has just arrived in #Compass 2.0, seems interested in 13 as a potential partner. However, a major incident begins to occur in #Compass 2.0.
Could the key to resolving the issue be 13's special ability?
Can our troubled hero and his new partner bring peace back to the world of #Compass2.0?